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Mutations: Difference between revisions

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Created the page.
 
Replace raw mutation weight with calculated chance and remove display-only columns
 
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<div class="hw-archive-banner hw-archive-banner--mutations">
<div class="hw-record-code">ALTERATION ARCHIVE · MUTATION INDEX</div>
<div class="hw-record-name">Mutations</div>
<div class="hw-record-summary">A centralized archive of standard mutation multipliers, calculated occurrence chances, and priority.</div>
<div class="hw-archive-stats"><span>{{#cargo_query:tables=Mutations|fields=COUNT(*)=Count|format=plainlist}} standard mutations</span><span>3 age mutations</span><span>2 independent modifiers</span></div>
</div>
<div class="hw-page-nav">[[Main Page|Main Page]] [[Herbs|Herb Compendium]] [[Crystals|Crystal Archive]]</div>
== Overview ==
== Overview ==
Mutations alter the appearance and value of [[Herbs|herbs]]. They operate independently from Universal Luck and Preferred Luck, so those bonuses do not increase mutation chances.


Mutations are a major part of the game increasing [[Herbs|Herb's]] Value and a requirment for quests.
The system is layered. A herb may receive a standard mutation, an age mutation, and an independent modifier. Their value multipliers are applied multiplicatively when more than one layer is present.


Currently they function as a standalone system that isn't affected by anything. So any of your Universal luck or Preferred luck doesn't increase mutation chances.
== Standard Mutation Index ==
Standard mutations are selected from a weighted pool totaling 625. Each displayed chance is calculated as <code>(Weight ÷ 625) ÷ 10</code>, then converted to a percentage.


== Normal Mutations ==
<div class="hw-mutation-catalog">
Normal mutations are ones that are usually based on a specific attribute, they are the first of 4 mutations that can appear on a specific [[Herbs|herb]] Currently there's 9 Normal mutations, 3 age mutations and 2 Modifiers.
{{#cargo_query:
tables=Mutations
|fields=_pageName=Mutation,Multiplier=Multiplier,Chance=Chance,Priority=Priority
|order by=OrderIndex
|format=table
|class=wikitable hw-table sortable
}}
</div>


{| class="wikitable hw-table sortable"
! Name
! Multiplier
! Weight
! Appears Normally
|-
| Silver
| 2x
| 100
| Yes
|-
| Golden
| 3x
| 50
| Yes
|-
| Vitality
| 1.5x
| 100
| Yes
|-
| Vampiric
| 2.5x
| 50
| Yes
|-
| Icy
| 1.5x
| 100
| Yes
|-
| Frozen
| 2.5x
| 50
| Yes
|-
| Spirit
| 2x
| 100
| Yes
|-
| Royal
| 4x
| 50
| Yes
|-
| Imperial
| 6x
| 25
| Yes
|}
== Age Mutations ==
== Age Mutations ==
Age mutations can appear along with normal mutations and they multiplicatively increase the value of a herb. This is the second layer of mutations that appears on herbs.  
Age mutations form a separate layer and are intentionally excluded from the standard mutation Cargo table.


{| class="wikitable hw-table sortable"
<div class="hw-special-mutation-grid">
! Name
<div class="hw-special-mutation" style="--hw-mutation-color:#5369FF">[[Century]]<span>Age · ×1.5</span></div>
! Multiplier
<div class="hw-special-mutation" style="--hw-mutation-color:#6C47FF">[[Millenium]]<span>Age · ×2</span></div>
! Weight
<div class="hw-special-mutation" style="--hw-mutation-color:#7F15FF">[[Eon]]<span>Age · ×3</span></div>
! Appears Normally
</div>
|-
| Century
| 1.5x
| 100
| Yes
|-
| Millenium
| 2x
| 50
| Yes
|-
| Eon
| 3x
| 25
| Yes
|}


== Modifiers ==
== Modifiers ==
Sovereign and Supreme form an independent modifier layer. They are also excluded from the standard mutation Cargo table.


Modifiers are the third and last mutation type, There's only 2 of them as of right now. They can be stacked with the other mutation types to get a herb with at most 4 mutations as of right now.
<div class="hw-special-mutation-grid">
<div class="hw-special-mutation" style="--hw-mutation-color:#FF26A5">[[Sovereign]]<span>Modifier · ×2</span></div>
<div class="hw-special-mutation" style="--hw-mutation-color:#ED13FF">[[Supreme]]<span>Modifier · ×2</span></div>
</div>


{| class="wikitable hw-table sortable"
[[Category:Mutations]]
! Name
! Multiplier
! Weight
! Appears Normally
|-
| Soveregin
| 2x
| 100
| Yes
|-
| Supreme
| 2x
| 100
| Yes
|}

Latest revision as of 02:56, 28 July 2026

ALTERATION ARCHIVE · MUTATION INDEX
Mutations
A centralized archive of standard mutation multipliers, calculated occurrence chances, and priority.
9 standard mutations3 age mutations2 independent modifiers

Overview

Mutations alter the appearance and value of herbs. They operate independently from Universal Luck and Preferred Luck, so those bonuses do not increase mutation chances.

The system is layered. A herb may receive a standard mutation, an age mutation, and an independent modifier. Their value multipliers are applied multiplicatively when more than one layer is present.

Standard Mutation Index

Standard mutations are selected from a weighted pool totaling 625. Each displayed chance is calculated as (Weight ÷ 625) ÷ 10, then converted to a percentage.

Mutation Multiplier Chance Priority
Silver 2.0 1.6% 1
Golden 3.0 0.8% 1
Vitality 1.5 1.6% 1
Vampiric 2.5 0.8% 1
Icy 1.5 1.6% 1
Frozen 2.5 0.8% 1
Spirit 2.0 1.6% 1
Royal 4.0 0.8% 1
Imperial 6.0 0.4% 1

Age Mutations

Age mutations form a separate layer and are intentionally excluded from the standard mutation Cargo table.

CenturyAge · ×1.5
MilleniumAge · ×2
EonAge · ×3

Modifiers

Sovereign and Supreme form an independent modifier layer. They are also excluded from the standard mutation Cargo table.

SovereignModifier · ×2
SupremeModifier · ×2