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<div class="hw-record-code">ALTERATION ARCHIVE · MUTATION INDEX</div>
<div class="hw-record-code">ALTERATION ARCHIVE · MUTATION INDEX</div>
<div class="hw-record-name">Mutations</div>
<div class="hw-record-name">Mutations</div>
<div class="hw-record-summary">A centralized archive of standard mutation multipliers, calculated occurrence chances, and priority.</div>
<div class="hw-record-summary">A centralized archive of mutation tiers, value multipliers, display colors, and resolution priority.</div>
<div class="hw-archive-stats"><span>{{#cargo_query:tables=Mutations|fields=COUNT(*)=Count|format=plainlist}} standard mutations</span><span>3 age mutations</span><span>2 independent modifiers</span></div>
<div class="hw-archive-stats"><span>{{#cargo_query:tables=Mutations|fields=COUNT(*)=Count|format=plainlist}} documented mutations</span><span>3 primary tiers</span><span>No obsolete weight model</span></div>
</div>
</div>


<div class="hw-page-nav">[[Main Page|Main Page]] [[Herbs|Herb Compendium]] [[Crystals|Crystal Archive]]</div>
<div class="hw-page-nav">[[Main Page|Main Page]] · [[Herbs|Herb Compendium]] · [[Crystals|Crystal Archive]] · [[HarvestWiki:Data editor|Data Editor]]</div>


== Overview ==
== Overview ==
Mutations alter the appearance and value of [[Herbs|herbs]]. They operate independently from Universal Luck and Preferred Luck, so those bonuses do not increase mutation chances.
Mutations alter a herb's appearance and value. Their multiplier changes sale value, while priority controls how competing mutation effects resolve.


The system is layered. A herb may receive a standard mutation, an age mutation, and an independent modifier. Their value multipliers are applied multiplicatively when more than one layer is present.
Mutation weight and weight-derived chance are no longer part of the current game data or Cargo schema.
 
== Standard Mutation Index ==
Standard mutations are selected from a weighted pool totaling 625. Each displayed chance is calculated as <code>(Weight ÷ 625) ÷ 10</code>, then converted to a percentage.


== Mutation Index ==
<div class="hw-mutation-catalog">
<div class="hw-mutation-catalog">
{{#cargo_query:
{{#cargo_query:
tables=Mutations
tables=Mutations
|fields=_pageName=Mutation,Multiplier=Multiplier,Chance=Chance,Priority=Priority
|fields=_pageName=Mutation,Type,Multiplier=Multiplier,Priority=Priority,ColorSource=Color Source
|order by=OrderIndex
|order by=OrderIndex
|format=table
|format=table
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</div>
</div>


== Age Mutations ==
== Separate profiles ==
Age mutations form a separate layer and are intentionally excluded from the standard mutation Cargo table.
Age mutations and independent modifiers that are documented outside the supplied mutation table retain their standalone profile pages.
 
<div class="hw-special-mutation-grid">
<div class="hw-special-mutation" style="--hw-mutation-color:#5369FF">[[Century]]<span>Age · ×1.5</span></div>
<div class="hw-special-mutation" style="--hw-mutation-color:#6C47FF">[[Millenium]]<span>Age · ×2</span></div>
<div class="hw-special-mutation" style="--hw-mutation-color:#7F15FF">[[Eon]]<span>Age · ×3</span></div>
</div>
 
== Modifiers ==
Sovereign and Supreme form an independent modifier layer. They are also excluded from the standard mutation Cargo table.
 
<div class="hw-special-mutation-grid">
<div class="hw-special-mutation" style="--hw-mutation-color:#FF26A5">[[Sovereign]]<span>Modifier · ×2</span></div>
<div class="hw-special-mutation" style="--hw-mutation-color:#ED13FF">[[Supreme]]<span>Modifier · ×2</span></div>
</div>


[[Category:Mutations]]
[[Category:Mutations]]

Latest revision as of 22:18, 13 September 2026

ALTERATION ARCHIVE · MUTATION INDEX
Mutations
A centralized archive of mutation tiers, value multipliers, display colors, and resolution priority.
27 documented mutations3 primary tiersNo obsolete weight model

Overview

Mutations alter a herb's appearance and value. Their multiplier changes sale value, while priority controls how competing mutation effects resolve.

Mutation weight and weight-derived chance are no longer part of the current game data or Cargo schema.

Mutation Index

Mutation Type Multiplier Priority Color Source
Cat Easter Egg 1.01 10 RGB(241, 186, 24)
Silver Tier 1 2.0 1 RGB(238, 241, 241)
Golden Tier 1 3.0 1 RGB(244, 208, 91)
Vitality Tier 1 1.5 1 RGB(233, 104, 105)
Vampiric Tier 1 2.5 1 RGB(222, 0, 43)
Icy Tier 1 1.5 1 RGB(158, 231, 216)
Frozen Tier 1 2.5 1 RGB(110, 232, 255)
Spirit Tier 1 2.0 1 RGB(255, 171, 246)
Royal Tier 2 4.0 2 RGB(255, 236, 49)
Imperial Tier 2 6.0 3 RGB(182, 0, 255)
Corrupted Tier 2 0.5 10 RGB(228, 58, 108)
Reborn Tier 2 4.0 20 RGB(255, 214, 101)
Demonic Tier 2 4.0 20 RGB(250, 70, 58)
Lunar Tier 2 4.0 2 Game asset: Lunar
Solar Tier 2 4.0 2 Game asset: Solar
Immortal Tier 2 3.0 2 RGB(217, 94, 255)
Runic Tier 2 4.0 2 RGB(248, 223, 75)
Prismatic Tier 3 6.0 4 RGB(35, 234, 175)
Divine Tier 3 7.0 4 RGB(244, 248, 214)
Celestial Tier 3 8.0 4 RGB(255, 255, 17)
Aquatic Tier 3 5.0 4 RGB(52, 176, 255)
Yin Tier 3 6.0 3 Game asset: Yin
Yang Tier 3 6.0 3 Game asset: Yang
Fated Tier 3 7.0 3 RGB(242, 50, 0)
Judgement Tier 3 6.0 3 RGB(247, 71, 58)
Azure Tier 3 4.0 2 RGB(85, 232, 247)
Scourge Tier 3 5.0 2 RGB(158, 5, 43)

Separate profiles

Age mutations and independent modifiers that are documented outside the supplied mutation table retain their standalone profile pages.

Change History


Version 0.01.0

Version 0.01.0

  • Page created.