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{{#cargo_query:
{{#cargo_query:
tables=Mutations
tables=Mutations
|fields=_pageName=Mutation,Multiplier=Multiplier,Chance=Chance,Priority=Priority
|fields=_pageName=Mutation,Multiplier=Multiplier,Priority=Priority
|order by=OrderIndex
|order by=OrderIndex
|format=table
|format=table

Revision as of 22:16, 13 September 2026

ALTERATION ARCHIVE · MUTATION INDEX
Mutations
A centralized archive of standard mutation multipliers, calculated occurrence chances, and priority.
27 standard mutations3 age mutations2 independent modifiers

Overview

Mutations alter the appearance and value of herbs. They operate independently from Universal Luck and Preferred Luck, so those bonuses do not increase mutation chances.

The system is layered. A herb may receive a standard mutation, an age mutation, and an independent modifier. Their value multipliers are applied multiplicatively when more than one layer is present.

Standard Mutation Index

Standard mutations are selected from a weighted pool totaling 625. Each displayed chance is calculated as (Weight ÷ 625) ÷ 10, then converted to a percentage.

Mutation Multiplier Priority
Cat 1.01 10
Silver 2.0 1
Golden 3.0 1
Vitality 1.5 1
Vampiric 2.5 1
Icy 1.5 1
Frozen 2.5 1
Spirit 2.0 1
Royal 4.0 2
Imperial 6.0 3
Corrupted 0.5 10
Reborn 4.0 20
Demonic 4.0 20
Lunar 4.0 2
Solar 4.0 2
Immortal 3.0 2
Runic 4.0 2
Prismatic 6.0 4
Divine 7.0 4
Celestial 8.0 4
Aquatic 5.0 4
Yin 6.0 3
Yang 6.0 3
Fated 7.0 3
Judgement 6.0 3
Azure 4.0 2
Scourge 5.0 2

Age Mutations

Age mutations form a separate layer and are intentionally excluded from the standard mutation Cargo table.

CenturyAge · ×1.5
MilleniumAge · ×2
EonAge · ×3

Modifiers

Sovereign and Supreme form an independent modifier layer. They are also excluded from the standard mutation Cargo table.

SovereignModifier · ×2
SupremeModifier · ×2

Change History


Version 0.01.0

Version 0.01.0

  • Page created.