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Revision as of 02:25, 28 July 2026 by Aurelianus (talk | contribs) (Rebuild mutation archive with Cargo-backed standard index and standalone special records)
ALTERATION ARCHIVE · MUTATION INDEX
Mutations
A centralized archive of standard mutation multipliers, selection weights, visual effects, and assigned colors.
9 standard mutations3 age mutations2 independent modifiers

Overview

Mutations alter the appearance and value of herbs. They operate independently from Universal Luck and Preferred Luck, so those bonuses do not increase mutation chances.

The system is layered. A herb may receive a standard mutation, an age mutation, and an independent modifier. Their value multipliers are applied multiplicatively when more than one layer is present.

Standard Mutation Index

Standard mutations are selected from a weighted pool. A larger selection weight makes a mutation more common relative to the other entries in this index.

Mutation Multiplier Weight Priority Appearance Link Color
Silver 2.0 100 1 Turns the herb silver.
Golden 3.0 50 1 Turns the herb golden.
Vitality 1.5 100 1 Turns the herb green and adds green particles.
Vampiric 2.5 50 1 Turns the herb red and adds red particles.
Icy 1.5 100 1 Makes the herb slightly transparent and ice-colored.
Frozen 2.5 50 1 Encases the herb in a single block of ice.
Spirit 2.0 100 1 Makes the herb transparent and adds particle effects.
Royal 4.0 50 1 Makes the herb golden and causes it to glow.
Imperial 6.0 25 1 Makes the herb purple and causes it to glow.

Age Mutations

Age mutations form a separate layer and are intentionally excluded from the standard mutation Cargo table.

CenturyAge · ×1.5
MilleniumAge · ×2
EonAge · ×3

Modifiers

Sovereign and Supreme form an independent modifier layer. They are also excluded from the standard mutation Cargo table.

SovereignModifier · ×2
SupremeModifier · ×2