Mutations
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Overview
Mutations alter the appearance and value of herbs. They operate independently from Universal Luck and Preferred Luck, so those bonuses do not increase mutation chances.
The system is layered. A herb may receive a standard mutation, an age mutation, and an independent modifier. Their value multipliers are applied multiplicatively when more than one layer is present.
Standard Mutation Index
Standard mutations are selected from a weighted pool totaling 625. Each displayed chance is calculated as (Weight ÷ 625) ÷ 10, then converted to a percentage.
Age Mutations
Age mutations form a separate layer and are intentionally excluded from the standard mutation Cargo table.
Modifiers
Sovereign and Supreme form an independent modifier layer. They are also excluded from the standard mutation Cargo table.