Mutations
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Overview
Mutations are a major part of the game increasing Herb's Value and a requirment for quests.
Currently they function as a standalone system that isn't affected by anything. So any of your Universal luck or Preferred luck doesn't increase mutation chances.
Normal Mutations
Normal mutations are ones that are usually based on a specific attribute, they are the first of 4 mutations that can appear on a specific herb Currently there's 9 Normal mutations, 3 age mutations and 2 Modifiers.
| Name | Multiplier | Weight | Appears Normally |
|---|---|---|---|
| Silver | 2x | 100 | Yes |
| Golden | 3x | 50 | Yes |
| Vitality | 1.5x | 100 | Yes |
| Vampiric | 2.5x | 50 | Yes |
| Icy | 1.5x | 100 | Yes |
| Frozen | 2.5x | 50 | Yes |
| Spirit | 2x | 100 | Yes |
| Royal | 4x | 50 | Yes |
| Imperial | 6x | 25 | Yes |
Age Mutations
Age mutations can appear along with normal mutations and they multiplicatively increase the value of a herb. This is the second layer of mutations that appears on herbs.
| Name | Multiplier | Weight | Appears Normally |
|---|---|---|---|
| Century | 1.5x | 100 | Yes |
| Millenium | 2x | 50 | Yes |
| Eon | 3x | 25 | Yes |
Modifiers
Modifiers are the third and last mutation type, There's only 2 of them as of right now. They can be stacked with the other mutation types to get a herb with at most 4 mutations as of right now.
| Name | Multiplier | Weight | Appears Normally |
|---|---|---|---|
| Soveregin | 2x | 100 | Yes |
| Supreme | 2x | 100 | Yes |