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Revision as of 20:46, 27 July 2026 by Kurka (talk | contribs) (Created the page.)
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Overview

Mutations are a major part of the game increasing Herb's Value and a requirment for quests.

Currently they function as a standalone system that isn't affected by anything. So any of your Universal luck or Preferred luck doesn't increase mutation chances.

Normal Mutations

Normal mutations are ones that are usually based on a specific attribute, they are the first of 4 mutations that can appear on a specific herb Currently there's 9 Normal mutations, 3 age mutations and 2 Modifiers.

Name Multiplier Weight Appears Normally
Silver 2x 100 Yes
Golden 3x 50 Yes
Vitality 1.5x 100 Yes
Vampiric 2.5x 50 Yes
Icy 1.5x 100 Yes
Frozen 2.5x 50 Yes
Spirit 2x 100 Yes
Royal 4x 50 Yes
Imperial 6x 25 Yes

Age Mutations

Age mutations can appear along with normal mutations and they multiplicatively increase the value of a herb. This is the second layer of mutations that appears on herbs.

Name Multiplier Weight Appears Normally
Century 1.5x 100 Yes
Millenium 2x 50 Yes
Eon 3x 25 Yes

Modifiers

Modifiers are the third and last mutation type, There's only 2 of them as of right now. They can be stacked with the other mutation types to get a herb with at most 4 mutations as of right now.

Name Multiplier Weight Appears Normally
Soveregin 2x 100 Yes
Supreme 2x 100 Yes