View table: Mutations
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Table structure:
- Name - String
- Type - String
- Color - String
- ColorSource - String
- Multiplier - Float
- Priority - Integer
- Appearance - Text
- Description - Text
- OrderIndex - Integer
This table has 27 rows altogether.
This table is defined by the template Mutation.
| Page | Name | Type | Color | ColorSource | Multiplier | Priority | Appearance | Description | OrderIndex |
|---|---|---|---|---|---|---|---|---|---|
| Aquatic (edit) | Aquatic | Tier 3 | #34B0FF | RGB(52, 176, 255) | 5.0 | 4 | No visual effect documented. | A tier 3 mutation with a ×5 value multiplier. | 21 |
| Azure (edit) | Azure | Tier 3 | #55E8F7 | RGB(85, 232, 247) | 4.0 | 2 | No visual effect documented. | A tier 3 mutation with a ×4 value multiplier. | 26 |
| Cat (edit) | Cat | Easter Egg | #F1BA18 | RGB(241, 186, 24) | 1.01 | 10 | No visual effect documented. | An easter egg mutation with a ×1.01 value multiplier. | 1 |
| Celestial (edit) | Celestial | Tier 3 | #FFFF11 | RGB(255, 255, 17) | 8.0 | 4 | No visual effect documented. | A tier 3 mutation with a ×8 value multiplier. | 20 |
| Corrupted (edit) | Corrupted | Tier 2 | #E43A6C | RGB(228, 58, 108) | 0.5 | 10 | No visual effect documented. | A tier 2 mutation with a ×0.5 value multiplier. | 11 |
| Demonic (edit) | Demonic | Tier 2 | #FA463A | RGB(250, 70, 58) | 4.0 | 20 | No visual effect documented. | A tier 2 mutation with a ×4 value multiplier. | 13 |
| Divine (edit) | Divine | Tier 3 | #F4F8D6 | RGB(244, 248, 214) | 7.0 | 4 | No visual effect documented. | A tier 3 mutation with a ×7 value multiplier. | 19 |
| Fated (edit) | Fated | Tier 3 | #F23200 | RGB(242, 50, 0) | 7.0 | 3 | No visual effect documented. | A tier 3 mutation with a ×7 value multiplier. | 24 |
| Frozen (edit) | Frozen | Tier 1 | #6EE8FF | RGB(110, 232, 255) | 2.5 | 1 | Encases the herb in a single block of ice. | A deep-freeze mutation with a ×2.5 value multiplier. | 7 |
| Golden (edit) | Golden | Tier 1 | #F4D05B | RGB(244, 208, 91) | 3.0 | 1 | Turns the herb golden. | A golden mutation that triples a herb's value. | 3 |
| Icy (edit) | Icy | Tier 1 | #9EE7D8 | RGB(158, 231, 216) | 1.5 | 1 | Makes the herb slightly transparent and ice-colored. | A light frost mutation with a ×1.5 value multiplier. | 6 |
| Immortal (edit) | Immortal | Tier 2 | #D95EFF | RGB(217, 94, 255) | 3.0 | 2 | No visual effect documented. | A tier 2 mutation with a ×3 value multiplier. | 16 |
| Imperial (edit) | Imperial | Tier 2 | #B600FF | RGB(182, 0, 255) | 6.0 | 3 | Makes the herb purple and causes it to glow. | A luminous imperial mutation with a ×6 value multiplier. | 10 |
| Judgement (edit) | Judgement | Tier 3 | #F7473A | RGB(247, 71, 58) | 6.0 | 3 | No visual effect documented. | A tier 3 mutation with a ×6 value multiplier. | 25 |
| Lunar (edit) | Lunar | Tier 2 | #C9A75F | Game asset: Lunar | 4.0 | 2 | No visual effect documented. | A tier 2 mutation with a ×4 value multiplier. | 14 |
| Prismatic (edit) | Prismatic | Tier 3 | #23EAAF | RGB(35, 234, 175) | 6.0 | 4 | No visual effect documented. | A tier 3 mutation with a ×6 value multiplier. | 18 |
| Reborn (edit) | Reborn | Tier 2 | #FFD665 | RGB(255, 214, 101) | 4.0 | 20 | No visual effect documented. | A tier 2 mutation with a ×4 value multiplier. | 12 |
| Royal (edit) | Royal | Tier 2 | #FFEC31 | RGB(255, 236, 49) | 4.0 | 2 | Makes the herb golden and causes it to glow. | A radiant royal mutation with a ×4 value multiplier. | 9 |
| Runic (edit) | Runic | Tier 2 | #F8DF4B | RGB(248, 223, 75) | 4.0 | 2 | No visual effect documented. | A tier 2 mutation with a ×4 value multiplier. | 17 |
| Scourge (edit) | Scourge | Tier 3 | #9E052B | RGB(158, 5, 43) | 5.0 | 2 | No visual effect documented. | A tier 3 mutation with a ×5 value multiplier. | 27 |
| Silver (edit) | Silver | Tier 1 | #EEF1F1 | RGB(238, 241, 241) | 2.0 | 1 | Turns the herb silver. | A pale metallic mutation that doubles a herb's value. | 2 |
| Solar (edit) | Solar | Tier 2 | #C9A75F | Game asset: Solar | 4.0 | 2 | No visual effect documented. | A tier 2 mutation with a ×4 value multiplier. | 15 |
| Spirit (edit) | Spirit | Tier 1 | #FFABF6 | RGB(255, 171, 246) | 2.0 | 1 | Makes the herb transparent and adds particle effects. | An ethereal mutation that doubles a herb's value. | 8 |
| Vampiric (edit) | Vampiric | Tier 1 | #DE002B | RGB(222, 0, 43) | 2.5 | 1 | Turns the herb red and adds red particles. | A blood-red mutation with a ×2.5 value multiplier. | 5 |
| Vitality (edit) | Vitality | Tier 1 | #E96869 | RGB(233, 104, 105) | 1.5 | 1 | Turns the herb green and adds green particles. | A life-aspected mutation with a ×1.5 value multiplier. | 4 |
| Yang (edit) | Yang | Tier 3 | #C9A75F | Game asset: Yang | 6.0 | 3 | No visual effect documented. | A tier 3 mutation with a ×6 value multiplier. | 23 |
| Yin (edit) | Yin | Tier 3 | #C9A75F | Game asset: Yin | 6.0 | 3 | No visual effect documented. | A tier 3 mutation with a ×6 value multiplier. | 22 |