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View table: Mutations

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Table structure:

  1. Name - String
  2. Type - String
  3. Color - String
  4. Multiplier - Float
  5. Weight - Integer
  6. Chance - String
  7. Priority - Integer
  8. AppearsNormally - Boolean
  9. Appearance - Text
  10. Description - Text
  11. OrderIndex - Integer

This table has 9 rows altogether.

This table is defined by the template Mutation.

Recreate data.

Page Name Type Color Multiplier Weight Chance Priority AppearsNormally Appearance Description OrderIndex
Frozen (edit) Frozen Standard #6EE8FF 2.5 50 0.8% 1 Yes Encases the herb in a single block of ice. A deep-freeze mutation with a ×2.5 value multiplier. 6
Golden (edit) Golden Standard #F4D05B 3.0 50 0.8% 1 Yes Turns the herb golden. A golden mutation that triples a herb's value. 2
Icy (edit) Icy Standard #9EE7D8 1.5 100 1.6% 1 Yes Makes the herb slightly transparent and ice-colored. A light frost mutation with a ×1.5 value multiplier. 5
Imperial (edit) Imperial Standard #B600FF 6.0 25 0.4% 1 Yes Makes the herb purple and causes it to glow. A luminous imperial mutation with a ×6 value multiplier. 9
Royal (edit) Royal Standard #FFEC31 4.0 50 0.8% 1 Yes Makes the herb golden and causes it to glow. A radiant royal mutation with a ×4 value multiplier. 8
Silver (edit) Silver Standard #EEF1F1 2.0 100 1.6% 1 Yes Turns the herb silver. A pale metallic mutation that doubles a herb's value. 1
Spirit (edit) Spirit Standard #FFABF6 2.0 100 1.6% 1 Yes Makes the herb transparent and adds particle effects. An ethereal mutation that doubles a herb's value. 7
Vampiric (edit) Vampiric Standard #DE002B 2.5 50 0.8% 1 Yes Turns the herb red and adds red particles. A blood-red mutation with a ×2.5 value multiplier. 4
Vitality (edit) Vitality Standard #E96869 1.5 100 1.6% 1 Yes Turns the herb green and adds green particles. A life-aspected mutation with a ×1.5 value multiplier. 3